Paper Mario The Thousand Year Door Soundtrack

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Sorry, your browser either has JavaScript disabled or does not have any supported player. You can or to play the clip in your browser. Internal Track Name: BGMSTG6EKI1 File Name: stgeki132k.stm eki is the three-letter abbreviation used for Riverside Station, so that's probably where this would have been used.

In the final version, the inside of Riverside Station has no music at all, just ambient sounds. Lost Tracks A list of internal track names that reference files that are no longer on the disc or are undefined.

Internal Track Name File Name Notes Boss Tracks BGMBOSSSTG4FAKEMARIO1 None Doopliss (in Fake Mario form) was supposed to have a unique track. BGMBOSSSTG5SHIP1 btlsif132k.stm Intended for the second Lord Crump battle. Event Tracks BGMEVTHAPPY1 evthpy132k.stm Happy event! BGMEVTJIN1 evtdim132k.stm An event track for either Creepy Steeple or Twilight Town.

BGMEVTKUPPA2 Blank A second event track for Bowser. BGMEVTNOK1 evtnok132k.stm Meant for an event in Petalburg, this track is present on the Multi-Game Interactive Demo Disc 18 demo but removed from the final.

BGMEVTREST1 evtrst132k.stm A longer track for resting? BGMEVTSTG2MORI1 evtfsg132k.stm Event track for Boggly Woods in Chapter 2. BGMEVTSTG2PUNI1 Blank Lost Puni event track. BGMEVTSTG2TAIJU1 evtokk132k.stm Event track for The Great Tree in Chapter 2. BGMEVTSTG3URON1 evturn132k.stm Event track for Glitzville in Chapter 3.

BGMEVTSTG3TOUGI1 evttug132k.stm Event track for The Glitz Pit in Chapter 3. BGMEVTSTG4FAKEMARIO1 evtfmo132k.stm Event track for Doopliss in Fake Mario form. BGMEVTSTG5VS3RDENEMY evtv3d132k.stm Meant for the battle between Lord Crump and Cortez.

BGMEVTUSU1 evtusg132k.stm Event track for Twilight Town. Jingles BGMFFENVMAP1 ffmap132k.stm Jingle for the Magical Map? BGMFFENVSHIPAPPEAR1 ffsapr132k.stm A jingle for either Lord Crump or Cortez's ship appearing.

BGMFFENVSUCCESS2 Blank A second 'success' jingle. BGMFFGETPERA1 ffget732k.stm Jingle for acquiring Paper Powers. BGMFFGETIMPORTANTITEM1 Blank Jingle for acquiring important items. Different from key items?

File name was most likely either ffget532k.stm or ffget132k.stm. BGMFFENVOPENDOOR1 ffdor132k.stm Most likely meant for The Thousand-Year Door opening. BGMFFPOWERDOWN1 Blank Counterpart for the Power Up jingle. Very likely that this is the standard 'power down' sound.

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Mystery of the Smorg The Smorg enemies are more interesting than they appear. This early Smorg design is found in the file testbom, dated October 7, 2003. It is referred to as testh in the file. These two odd creatures are in files cmoaa and cmoab, respectively. Their files are also dated October 7, 2003. So what's the connection? Well, the Japanese name for the Smorg is Moamoa.

Theory: these creatures were the original designs for the Smorg, not the enemy found in testbom. The final Smorg designs appear in files cnmoaa and cnmoab. These are dated later than the previous moa files, at January 8, 2004 and December 17, 2003. Inside the files, the enemy is referred to as newmoa! This concretes the previously stated theory. So what happened to the old Smorg design? It was used for Screamy, one of Luigi's partners, whose species was stated as 'unknown'.

Perhaps the staff just wanted to use the old design somewhere in the game. As for what the enemy in testbom was originally supposed to be, that's still a mystery. Unused Characters. To do: These characters have animations! When necessary, get GIFs or video, and don't forget cmoaa and its friend.

Green Cheep-Cheep File Name: cpuku An unused Green Cheep-Cheep. Given the tie, this is either an early version of the blimp conductor or an entirely different, unused character. Spinia Partner File Name: clphannya An unused partner for Luigi. Two designs for this partner exist – a hamburger and an ice cream cone. The file for this partner was last modified April 21, 2004. The other partners were finished on May 17, meaning this was abandoned about a month before that. Paper Mario Partners All of the partners from Paper Mario are on the disc, though only Parakarry and Bow appear in-game.

All of them have functional standing and talking animations, and Watt has an extra for her sparks. The only thing ever completed of this boss was its texture and animation file. It doesn't have an assigned name or any code present on the disc. Lord Crump (Type #2) File Name: ckanbu Internal Name: btlunkanbu2 Enemy Name: Lord Crump btlhlpkanbu2 『ペケダー』よ _ タイプ2よ That's Lord Crump.

This is type 2. さいだいHPは『15』で こうげき力は『X』 ぼうぎょ力は『0』よ ' Max HP is 15, Attack is X, and Defense is 0. An unused battle with Lord Crump. The internal name appears in the Great Tree's level data. He was meant to be faced either in addition to, or in place of, Magnus von Grapple. This is an odd case.

While Okooru does have a texture file, the only texture present is this reference image. He has not been broken up into parts like the other enemies, so he can't possibly function as one. This was one of the first image files to be entered into the game, and it hasn't been modified since it was first put in. Okooru means 'to get angry'. It looks quite calm how it is now.

The battle probably changed when the meter on its head got to red. Enemies Without Graphics Internal Name Enemy Name Log Name Log Entry Notes Battle Name + Log Entry btlunbomzou BOMBZO GLOBAL 1701 menuenemy158 BOMBZO GLOBAL 1776 btlunchristine Goombella menuenemy162 Goombella This is a test character.

Paper Mario The Thousand Year Door Soundtrack

Btlunchuchurina Ms. Mowz menuenemy168 Ms. Mowz This is a test character. Btlunclauda Flurrie menuenemy165 Flurrie This is a test character.

Btlunkoura Shell menuenemy161 Shell This is a test character. Btlunkurikuri Goomba Bros. Menuenemy138 クリクリ5兄弟 (5 Goomgoom Bros.) At one point in the game's development, the Goomba Bros in the Glitz Pit may have attacked as a single unit. Btlunmajolyne2 Beldam menuenemy105 マジョリン2 (Beldam 2) Given where the Shadow Sirens appear, there was meant to be a second battle in Chapter 4. Btlunmajolyne3 Beldam menuenemy106 マジョリン3 (Beldam 3) Given where the Shadow Sirens appear, there was meant to be a third battle in Chapter 6.

Btlunmarilyn2 Marilyn menuenemy109 マリリン2 (Marilyn 2) Probably meant to be fought in Chapter 4. Btlunmarilyn3 Marilyn menuenemy110 マリリン3 (Marilyn 3) Probably meant to be fought in Chapter 6. Btlunmario Mario menuenemy160 Mario This is a test character. Btlunnokotarou Koops menuenemy163 Koops This is a test character. Btlunsanders Bobbery menuenemy167 Bobbery This is a test character.

Btlunswitch Switch menuenemy156 Switch This is a test character. Btlunsystem System menuenemy159 System This is a test character. Btluntestnpc TEST GLOBAL 1700 menuenemy157 Test Character This is a test character. Btluntree Odd Tree menuenemy155 きになるき (Worrisome Tree) btlunvivian Vivian menuenemy166 Vivian This is a test character.

Btlunvivian2 Vivian menuenemy113 ビビアン2 (Vivian 2) Probably meant to be fought in Chapter 4. Btlunyoshi Yoshi menuenemy164 Yoshi This is a test character. Battle Name Only btlunblackheiho ブラックヘイホー (Black Shy Guy) N/A Localized as Anti Guy in Paper Mario. Btluncommandheiho コマンドヘイホー (Commando Shy Guy) N/A Localized as Spy Guy in Paper Mario. Btlundancingheiho ダンシングヘイホー (Dancing Shy Guy) N/A Localized as Groove Guy in Paper Mario. Btlunfighter Fighter N/A btlunfireheiho ファイアヘイホー (Fire Shy Guy) N/A Localized as Pyro Guy in Paper Mario.

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Btlunhatty ハッチー (Hatchii) N/A This is the Bzzap! Enemy from Paper Mario. Btlunheiho ヘイホー (Shy Guy) N/A btlunkohatty コバッチー (Kohatchii) N/A The ko prefix here probably means 'child', so a little Bzzap! Btlunmechakame メカカメ (Mechaturtle) N/A This does not refer to a Mechakoopa, which has the same name in English and Japanese. Btlunmechakuri メカクリ (Mechagoom) N/A btlunminaraikamec みならいカメック (Magikoopa Apprentice) N/A btluntuyonarl ツヨナール (Tsuyonaaru) N/A Name taken from Tsuyomaru, meaning 'to gain strength'. Possible stronger version of Yowaaru. Btlunufo キャッチャン (Kyacchan) N/A Portmanteau of kyatcha, meaning catcher, and the diminutive suffix chan.

This refers to the Sentinels that were in Tubba Blubba's castle in Paper Mario. Btlunwanawana ワナワナー (Wanawanaa) N/A Possible referring to the Chain Chomp's Japanese name, wanwan. Btlunyowarl ヨワール (Yowaaru) N/A Name taken from Yowaru, meaning 'to weaken'. Possible stronger version of Okooru.

Blank Entries btlunhotdogmaster N/A Refers to Mr. Hoggle, the Hot Dog vendor. Btlunmarco N/A Japanese name for Flavio. Btlunmaster N/A Likely means the bar owner, Podley, since his internal NPC name is masutaa, or 'proprietor.' Btlunnancy N/A Japanese name for Zess T. Btlunreporter N/A Probably refers to the Lakitu reporter in the Glitz Pit.

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Unused Enemy Groups Five enemy groups are defined in the game but aren't used. Most of these are in rooms that don't have enemies otherwise. (Source: Ralf (GC Forever)) Mario's House Full Interior The interior of Mario's house in the opening scene contains a full recreation of the bedroom as it was in Paper Mario, plus a bunch of extra little details. Only the tiniest bit of it is visible in the opening, and this room is never seen outside of a cutscene. Sadly, Luigi's secret basement is not present. By using cheat codes to play here, the map is revealed to have functional camera angles, bushes, a door, and even a rejecting pipe! The bushes and pipe are likely built from templates, but the interior's camera pans perfectly to and from the bedroom when walking in and out.

Cheep Cheep Blimp Hidden Detail The left side of the 3D model for the Cheep Cheep Blimp, which is never shown to the camera, has an extra orange decoration over the windows that is missing from the right side. The decoration was likely removed on purpose, as the detail is not present on the blimp's 2D model.

Unused Status Graphic File Name: battlecommon An unused status icon of a nervous/fearful/nauseous-looking face. A status effect using this icon can be granted with the following NTSC-U Action Replay codes: Status Modifier Enabler 34RR-1H8W-XD2D4 30X2-FFFU-B5C19 4DF2-T1WU-P5XXJ EVU6-N0FQ-Y917D 9RQQ-N348-HU6YF 2JJA-E4JE-ZBTP5 G3EV-5G1R-9MM2U QGR9-37KR-NC8U3 Unused Status 543D957C 000xxxx 000125yy 4000xxxx 000126zz yy = # of Rounds (01 to 63) xxxx = Character ID (use 4620 for Mario and 4624 for Partner) zz = Attack Mod (01. 7F = Attack Up, 80. FF = Attack Down) To have a Thunder Rage inflict this status to see its battle message, splash and hear its sound effect, enter the following NTSC-U Action Replay code on a 1.0 ISO: 02366CDE 0006CE0 0000FE00 The status is an Attack Down status, a counterpart to the Attack Up status obtained when using Power Lift. Zz controls the attack power of the character; if set to FE, the character's attack power would be 2 points weaker, whereas if set to 80, attacks would be so negative that no damage could be dealt. At this point in time, it is not known which values this status would use under normal circumstances. (Source: Ralf (GC Forever)) Doopliss' Unused Poisoned Animation The player has no means to poison enemies, outside of confusing them and having them poison other enemies.

Bosses are an exception in that they cannot damage other bosses when confused. However, with cheats it's possible to poison bosses. While most enemies and bosses share their poison animation with dizzy or another status effect, Doopliss' poison animation is unique. Other Unused Graphics Miscellaneous stuff that somehow escaped the above categories.

Test Graphics Dated October 7, 2003, these files were among the first graphics to be put into the game. File Name: kadonotest2 Crude images of two stars and one Mario. File Name: nakayamatest This file contains two 32×32 Kanji. 表 translates to 'surface', and 裏 to 'interior'. File Name: nakayamatest3 Only one 16×16 texture is in this file. This says 'omote', or 'surface'.

Bonetail Early Final File Name: cgonbabaz An eye texture is present in Bonetail's file. This was not used in the final game, leaving Bonetail eyeless.

Dummy Texture File Name: stg030 This placeholder graphic translates to, appropriately enough, 'dummy'. Green Boots File Name: icon Either this is an alternate boot color that went unused, or there was planned to be a third boot upgrade for Mario. Note that there is no fourth hammer image.

No Hit File Names: EFFnohit, EFFnohitus Text that translates to 'No Hit'. This would have been used when the player / enemy misses their target. The files are identical - EFFnohitus was never translated.

Mario Running File Name: menuwin.tpl Frames for Mario running away from battle create this nifty little animation. It was made at an earlier time in development where they were still using Paper Mario N64's style. Posters File Name: stg063 Four unused posters can be found in Riverside Station's outdoor stage.

These two seem to be scaled down versions of existing pictures. Translation: Mario Story The Popular Game Now On Sale Super-Soakin' Mario's Livin' Large!! Translation: Happy New Year. (Source: GlitterBerri (translations)) Star Rod File Name: ckoopa Strangely, the Star Rod from Paper Mario is present in Bowser's texture file. It even has an updated design! Teaser Screen File Name: OFFdfourmeku5sec A teaser screen that should be used for demo versions of the game, but it's not used there either. An earlier version of the title screen can (barely) be seen behind the old game logo.

Tubba Blubba's Heart One of the images inside effectn64.tpl is a single sprite of Tubba Blubba's Heart from the first Paper Mario. The graphic is shrunken down to a 32x32 size. (Source: ) Oddities Pianta Parlor Music The music for the mini-games in the Pianta Parlor uses the file name btlzak332k.dsp. This might indicate that it was originally meant to be a battle track for common enemies, as the used battle music is btlzak132k.dsp. (The letters 'zak' likely stand for zako, used here to mean small/weak opponents.) The numbering also seems to imply that a third battle song was planned before being scrapped completely. Red Bones Tattle Entry If the player fails to Tattle a one-time enemy, the enemy's Tattle Log entry will appear in Professor Frankly's trash can after the enemy disappears. However, the player can obtain the Red Bones' Tattle Log entry after defeating it in Chapter 1, even though the player is forced to fight another Red Bones in the Tower of Riddles.

This implies that the second Red Bones battle was added later in development. Early Name Please insert the 'Paper Mario 2' Game Disc. In the Interactive Multi-Game Demo Disc Version 18 demo and the final Japanese version, the 'insert disc' message still refers to the game as Paper Mario 2. This name can also be seen in multiple prerelease materials. Sir Grodus' Dialogue Error Grodus's dialogue has an error within the game's script.

If the player chooses 'Don't attack', he will say 'WORM! You dare defy me?!?' , even though the player is doing what he said.

Likewise, if the player chooses 'Attack', Grodus simply tells Mario to stop his blubbering. The responses appear to be reversed. This error exists in all versions of the game. Mario's Arms Texture Whenever Mario falls into water, a magnified version of his arm texture appears underneath the game area, outside the normal view of the camera.

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The same textures also appear during a cutscene in Chapter 7 when Mario is sent to the moon.